Volumetric capture for the next era of broadcast
ON LOCATION, ANYWHERE
World-class 3D/4D scanning solutions deployed anywhere in the world. Small or large, we can integrate on location with ease.
HOW WE CAPTURE

A single high-resolution scan captures every detail — skin, clothing, expression. The result is a photorealistic 3D asset ready for rigging, animation, and deployment across any platform.
Rigged Characters • Digital Doubles • 3D Assets
Capture fighters in motion — every punch, every dodge, every stance. Dynamic 4D delivers time-sequenced volumetric video for broadcast overlays, AR, and cinematic production.
Broadcast • AR • Tale of the Tape • 2D VideoCAPABILITIES
Fully animatable digital doubles with a static 3D scan
Real-time volumetric fighters in live broadcast overlays
3D fighter comparison in full volume
QR scan to place a fighter in your living room via WebAR
Helicopter shots, bullet-time, and dramatic orbits from one capture
Convert volumetric captures into fully rigged, animatable 3D characters. A single static scan produces a photorealistic digital double — ready for motion capture, gaming, VR training, and interactive fan experiences.



Integrate volumetric fighter models directly into live broadcast graphics. Real athletes rendered in real-time 3D — rotating, posing, and reacting in the broadcast.
Reimagine the classic tale of the tape with full volumetric fighters side by side — height, reach, and stance visualized spatially, not just as numbers on screen.
Flash a QR code during broadcast. Fans scan and instantly place a volumetric fighter in their living room via WebAR. No app download — just a UFC fighter on your coffee table.
Virtual helicopter shots, bullet-time replays, and dramatic slow-motion orbits — all from a single volumetric capture session. Ready for promos, social, and broadcast packages.
LIVE
Bring fighters into the studio without them leaving the gym. Volumetric telepresence enables life-size, photorealistic remote appearances for press conferences, pre-fight shows, and analyst desks.
16 volumetric cameras capture the entire octagon in real time. The fight streams as a full 3D scene — broadcasters choose any angle, any replay, any close-up. No camera crew required.
Evercoast's volumetric platform is ready for the UFC. One capture session. Every broadcast touchpoint. From the octagon to every screen.