Evercoast × CBS Sports × UFC

THE FUTURE OF FIGHT.

Volumetric capture for the next era of broadcast

ON LOCATION, ANYWHERE

World-class 3D/4D scanning solutions deployed anywhere in the world. Small or large, we can integrate on location with ease.

THE TECHNOLOGY

We deliver ultra high-resolution static 3D or dynamic 4D content.

Combining Evercoast's 4D Gaussian Splatting pipeline with advanced meshing to support a broad range of virtual production tools and interactive pipelines.

Static 3D — Sauce Gardner Static 3D — alternate angle
FULL-BODY SCAN

Static 3D

A single high-resolution scan captures every detail — skin, clothing, expression. The result is a photorealistic 3D asset ready for rigging, animation, and deployment in any platform.

Rigged Characters • Digital Doubles • 3D Assets
VOLUMETRIC CAPTURE

Dynamic 4D

Capture fighters in motion — every punch, every dodge, every stance. Dynamic 4D delivers time-sequenced volumetric video for broadcast overlays, AR, and cinematic production.

Broadcast • AR • Tale of the Tape • 2D Video

CAPABILITIES

Capture reality once.
Infinite possibilities.

01 — STATIC 3D

Rigged Characters

Convert volumetric captures into fully rigged, animatable 3D characters. A single static scan produces a photorealistic digital double — ready for motion capture, gaming, VR training, and interactive fan experiences.

  • Base textures, albedo maps with high resolution skin, clothing and surface detail
  • Skeletal mesh compatible with Unreal Engine 5's Manny skeleton
  • Manually crafted meshes
  • Neutralized textures, removal of logos, jersey numbers or identifiable team markings
Full body scan — Sauce Gardner
Detail — hand and hip
Detail — jersey texture and tattoo
02 — STATIC OR DYNAMIC

3D/4D Broadcast Graphics

Integrate volumetric fighter models directly into live broadcast graphics. Real athletes rendered in real-time 3D — rotating, posing, and reacting in the broadcast.

03 — DYNAMIC 4D

Tale of the Tape

Reimagine the classic tale of the tape with full volumetric fighters side by side — height, reach, and stance visualized spatially, not just as numbers on screen.

04 — DYNAMIC 4D

Mobile AR

Flash a QR code during broadcast. Fans scan and instantly place a volumetric fighter in their living room via WebAR — powered by 4D Gaussian Splatting for photorealistic, real-time rendering on any device. No app download required.

Scan QR code for AR experienceScan to experience
05 — DYNAMIC 4D

2D Video Production

Virtual helicopter shots, bullet-time replays, and dramatic slow-motion orbits — all from a single volumetric capture session. Ready for promos, social, and broadcast packages.

06 — DYNAMIC 4D

Cinematic PROMOS

Transform volumetric captures into cinematic-grade content — dramatic angles, controlled lighting, and storytelling-driven sequences for promos, documentaries, and premium broadcast packages.

Evercoast × CBS Sports × UFC

BUILDING THE FUTURE
OF FIGHT.

Evercoast’s volumetric platform is built for the UFC. A single capture session feeds every broadcast touchpoint, from the octagon to every screen.